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Merge Function

When you import objects in a GF_ProjectVX code project or insert a copied mapped variable, you may encounter an overlapping address or duplicate naming warning.By setting the corresponding environment options (see Paragraph 3.6 for more details) you can choose the behaviour that GF_ProjectVX code should keep when encountering those problems.The possible actions are:
AskAutomaticTake from libraryDo nothing
Naming behaviourIf different typesXXX
Naming behaviourIf same type but not variablesXXX
Naming behaviourIf both variablesXXX
Address behaviourIf address overlapsXXX
Address behaviourCopy/paste mapped variableXX
  • Ask (default): user has to decide every time an action is required.
  • Automatic: a valid name or address is automatically generated by GF_ProjectVX code and as- signed to the imported object.
  • Take from library: the name or the address is taken from the imported object.
  • Do nothing: the name or the address of the objects in the project are not modified.
After importing objects, GF_ProjectVX code generates a log file in the project folder with detailed info.local copy of that object. Therefore, you just need to delete the local object in order to undo import.